Pokémon UNITE Wiki
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1st Part (Basics 1)[]

The player is given a Pikachu at Lv.8 with which basic controls are learned.

Have to defeat 2 Aipom, than score 30 points and defeat a Wartortle.

Controls
Action Joy-con
Movement L stick
Chosing direction of attack R stick
Basic attack A
Cancel move B
Battle item activation Y
Scoring points X
R Move 1
L Move camera
ZR Move 2
ZL Unite move
D-pad up Chat
D-pad down Return to base
+ Options
- Map
+ , - , X Surrender poll

2nd Part (Basics 2)[]

The player is given a Charizard to play a 5v5 with only bots.

3rd Part (Advanced 1)[]

The player is given a Cinderace at Lv. 15 to learn how to aim and cancel moves.

4th Part (Advanced 2)[]

The player is given a Pikachu at Lv.3 and has to help the teammate bit using Slowpoke to defeat Rotom and destroy the opponent's goal zones.

5th Part (Advanced 3)[]

The player is given a Fletchling at Lv.4 to defeat Zapdos and destroy the enemies' middle goal zone.

6th Part (Advanced 4)[]

At the end of the battle players get Badges based on their performance:

Badges
Image Type Performance
Most ko badge
Most KOs Defeated the most enemy Pokémon
Best scrore badge
Best Score Scored the most goals
Assist badge
Assist Made the most assists
Badge 7
Injured
Received most damage
Heal badge
Healed Healed most damage
Goal Interrupt
Badge 4
Silver All-Rounder MVP score of 70+ for for an All-Rounder
Silver Attack MVP score of 70+ for for an Attacker
Badge 12
Silver Defense MVP score of 70+ for for a Defender
Silver Supporter MVP score of 70+ for for a Supporter
Speedster badge-silver
Silver Speedster MVP score of 70+ for for a Speedster
Badge 5
Gold All-Rounder MVP score of 80+ for an All-Rounder
Atk badge-gold
Gold Attack MVP score of 80+ for an Attacker
Badge13
Gold Defense MVP score of 80+ for a Defender
Heal badge-gold
Gold Supporter MVP score of 80+ for a Supporter
Speedster badge-gold
Gold Speedster MVP score of 80+ for a Speedster

At the end of the 2nd Part the player can choose his first Pokémon license between 5 Pokémon:

Some stages (Remoat and Mer stadium) let players use the Dugtrio Super jump platform after half of the battle. By pressing the down button of the D-pad while on the platform, choosing the direction with R stick and pressing ZR to be activate it, the Pokémon is launched to the chosen area. This way the player not only reaches very fast the area but ,if there are enemies in that area, the landing will cause them to be stunned and eventually will stop them from scoring. There are 3 directions with 2 eligible for landing areas for each one. In Remoat stadium the maximum range will launch the player to the central scoring area.

Super jump

Super jump

Settings[]

System settings
Frame Rate Low Medium High
Language
View Fashion Items with Trainer
Vibrate function
Display Text Chat
Display Voice Chat Settings
Hide other players' Trainer names

once matchmaking is complete

Colorblind Support Adjust the colors and makes it easy to distinguish the ally team from the opposing team in battle.
Controls
Opponent Lock-On Priority

Basic attack Targetting Priorties

Lowest remaining HP

(Percent)

Lowest remaining HP

(Value)

Closest
Attack controls Default Controls

A - attacks nearby opposing Pokémon

Advanced Controls

A - attacks nearby opposing Pokémon

B - attacks nearby wild Pokémon

Automatic Basic Attack
Lock-On Icon Will display on the right side of the screen icons for nearby opposing Pokémon. The player can chose the target by tilting R stick to select the icon.
In-Motion Pursuit Distance Standard Melee
In-Motion Pursuit Mode Makes the Pokémon automatically approach and attack opponents outside its attack range when it performs a Basic attack while moving.
Scoring Controls Hold button down Press button
Camera Follows Moves The camera automatically follows the move and widens the field of view in its direction.
Move aim follows movement direction
Move aim Snaps to nearby targets
Minimap position Top left of screen (Default) Bottom Right of Screen (Recommended for Tap Controls)
Moves Learning Controls Button Combination

hold L+Y (for the left move)

hold L+X (for the right move)

Single Button

D-Pad left

D-Pad right

Minimap Hidden hold L+ R stick
Minimap Shown
Aim Assist Settings
Aim Assist Smart Assist

(For players familiar with aim assist)

Sensitivity Assist

(For players familiar with aim assist)

Assist Off
Aim Assist: Valid Angle

(Directional Moves)

Aim Assist: Valid Distance

(Ground-Targeted Moves)

Aim Assist: Invalid Angle

(Directional Moves)

Aim Assist: Invalid Distance

(Ground-Targeted Moves)

Aim Assist: Valid Distance

(Ground-Targeted Moves)

Aim assist Sensitivity
Aim Assist: Invalid Distance

(Ground-Targeted Moves)

Battle Info
Show Trainer name above HP gauge
Boosted Attack Gauge Display under HP a gauge that indicates when a boosted attack is ready
Show Cooldown Decimal Values
Highlight Outlines for Opposing Pokémon on screen Edges
Audio
BGM Volume
Sound Effects
Sound Effect Volume
Announcer
Announcer Volume
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