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1st Part (Basics 1)[]
The player is given a Pikachu at Lv.8 with which basic controls are learned.
Have to defeat 2 Aipom, than score 30 points and defeat a Wartortle.
Action | Joy-con | |
---|---|---|
Movement | L stick | |
Chosing direction of attack | R stick | |
Basic attack | A | |
Cancel move | B | |
Battle item activation | Y | |
Scoring points | X | |
R | Move 1 | |
L | Move camera | |
ZR | Move 2 | |
ZL | Unite move | |
D-pad up | Chat | |
D-pad down | Return to base | |
+ | Options | |
- | Map | |
+ , - , X | Surrender poll |
2nd Part (Basics 2)[]
The player is given a Charizard to play a 5v5 with only bots.
3rd Part (Advanced 1)[]
The player is given a Cinderace at Lv. 15 to learn how to aim and cancel moves.
4th Part (Advanced 2)[]
The player is given a Pikachu at Lv.3 and has to help the teammate bit using Slowpoke to defeat Rotom and destroy the opponent's goal zones.
5th Part (Advanced 3)[]
The player is given a Fletchling at Lv.4 to defeat Zapdos and destroy the enemies' middle goal zone.
6th Part (Advanced 4)[]
At the end of the battle players get Badges based on their performance:
Image | Type | Performance |
---|---|---|
Most KOs | Defeated the most enemy Pokémon | |
Best Score | Scored the most goals | |
Assist | Made the most assists | |
Injured |
Received most damage | |
Healed | Healed most damage | |
Goal Interrupt | ||
Silver All-Rounder | MVP score of 70+ for for an All-Rounder | |
Silver Attack | MVP score of 70+ for for an Attacker | |
Silver Defense | MVP score of 70+ for for a Defender | |
Silver Supporter | MVP score of 70+ for for a Supporter | |
Silver Speedster | MVP score of 70+ for for a Speedster | |
Gold All-Rounder | MVP score of 80+ for an All-Rounder | |
Gold Attack | MVP score of 80+ for an Attacker | |
Gold Defense | MVP score of 80+ for a Defender | |
Gold Supporter | MVP score of 80+ for a Supporter | |
Gold Speedster | MVP score of 80+ for a Speedster |
At the end of the 2nd Part the player can choose his first Pokémon license between 5 Pokémon:
- Charizard as All-Rounder
- Pikachu as Attacker
- Snorlax as Defender
- Talonflame as Speedster
- Eldegoss as Supporter
Some stages (Remoat and Mer stadium) let players use the Dugtrio Super jump platform after half of the battle. By pressing the down button of the D-pad while on the platform, choosing the direction with R stick and pressing ZR to be activate it, the Pokémon is launched to the chosen area. This way the player not only reaches very fast the area but ,if there are enemies in that area, the landing will cause them to be stunned and eventually will stop them from scoring. There are 3 directions with 2 eligible for landing areas for each one. In Remoat stadium the maximum range will launch the player to the central scoring area.
Settings[]
Frame Rate | Low | Medium | High |
Language | |||
View Fashion Items with Trainer | |||
Vibrate function | |||
Display Text Chat | |||
Display Voice Chat Settings | |||
Hide other players' Trainer names
once matchmaking is complete |
|||
Colorblind Support | Adjust the colors and makes it easy to distinguish the ally team from the opposing team in battle. |
Opponent Lock-On Priority
Basic attack Targetting Priorties |
Lowest remaining HP
(Percent) |
Lowest remaining HP
(Value) |
Closest | |
Attack controls | Default Controls
A - attacks nearby opposing Pokémon |
Advanced Controls
A - attacks nearby opposing Pokémon B - attacks nearby wild Pokémon | ||
Automatic Basic Attack | ||||
Lock-On Icon | Will display on the right side of the screen icons for nearby opposing Pokémon. The player can chose the target by tilting R stick to select the icon. | |||
In-Motion Pursuit Distance | Standard | Melee | ||
In-Motion Pursuit Mode | Makes the Pokémon automatically approach and attack opponents outside its attack range when it performs a Basic attack while moving. | |||
Scoring Controls | Hold button down | Press button | ||
Camera Follows Moves | The camera automatically follows the move and widens the field of view in its direction. | |||
Move aim follows movement direction | ||||
Move aim Snaps to nearby targets | ||||
Minimap position | Top left of screen (Default) | Bottom Right of Screen (Recommended for Tap Controls) | ||
Moves Learning Controls | Button Combination
hold L+Y (for the left move) hold L+X (for the right move) |
Single Button
D-Pad left D-Pad right | ||
Minimap Hidden | hold L+ R stick | |||
Minimap Shown | ||||
Aim Assist Settings | ||||
Aim Assist | Smart Assist
(For players familiar with aim assist) |
Sensitivity Assist
(For players familiar with aim assist) |
Assist Off | |
Aim Assist: Valid Angle
(Directional Moves) |
Aim Assist: Valid Distance
(Ground-Targeted Moves) |
|||
Aim Assist: Invalid Angle
(Directional Moves) |
Aim Assist: Invalid Distance
(Ground-Targeted Moves) | |||
Aim Assist: Valid Distance
(Ground-Targeted Moves) |
Aim assist Sensitivity | |||
Aim Assist: Invalid Distance
(Ground-Targeted Moves) |
Show Trainer name above HP gauge | |
Boosted Attack Gauge | Display under HP a gauge that indicates when a boosted attack is ready |
Show Cooldown Decimal Values | |
Highlight Outlines for Opposing Pokémon on screen Edges |
BGM Volume | |
Sound Effects | |
Sound Effect Volume | |
Announcer | |
Announcer Volume |