A Unite Move is a unique special attack that players can use to turn the tide of battles or quickly gain the upper hand in single or group combat. Unite Moves can either attack, defend or buff the player upon use.
Usage[]
In order for a Unite Move to be used, the Unite Move gauge must be charged to 100% before preforming one. The gauge will fill overtime, even if you have not unlocked it yet. Once a Unite Move is successfully triggered, the player will have increased movement speed and increased attack damage for a short time. If the player is hurt by a move which causes hindrances whilst trying to execute its Unite Move, the Move will be immediately cancelled and will cause the gauge to decrease to 90%. The Unite Move will not charge while it is being used.
List of Unite Moves[]
All Rounder[]
All Unite Moves of All-Rounder Pokémon.
Pokémon | Unite Move | Type | Description | Cooldown |
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Has the user grab a Pokémon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles and is unstoppable. While this Unite Move is being used, the user’s Basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recovers HP. | 122 seconds |
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Increases the user's movement speed, Attack, Defense, Sp. Def for a short time(8s). If used again, unleashes a combo attack, dealing damage to opposing Pokémon in the area of effect and shoving them. The final blow deals an especially large amount of damage while being Unstoppable.
[Spd+ , Atk+ , Def+ , Sp. Def.+] |
134 seconds |
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Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to enemies in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed(it show the percentage that would be consumed, with a 50% min). While this Unite Move is being used, the user becomes immune to hindrances. | 112 seconds (100% range) |
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Has the user bring down one powerful psychic blast upon each opposing Pokemon. Opposing Pokemon around each point of impact take damage, are left unable to act, and have their Defense decreased for a short time. | 112 seconds |
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Has the user pound its belly 3 times, granting it a shield. With each pound, the user loses HP in exchange for increased Attack. The user can move while pounding its belly. Afterward, the user targets an enemy, then charges at the target, dealing damage to and throwing all enemies hit while charging. | 88 seconds |
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Has the user dash before throwing consecutive punches at a designated Pokemon on the opposing team, decreasing that Pokemon's movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokemon while dashing, it deals damage, decreases that Pokemon's movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokemon it hits before punching the ground, dealing damage to opposing Pokemon in the area of effect. If the user hits a Pokemon on the opposing team while dashing, the user grabs that Pokemon and continues dashing. If the grabbed Pokemon hits an illusory copy, it will be left incapacitated. | 124 seconds |
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Has the user dash and attack a designated Pokemon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokemon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokemon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokemon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokemon while dashing, the copy deals damage to that Pokemon and disappears. If a marked opposing Pokemon is knocked out, all of the user's move cooldowns are reduced. | |||
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This move can be used while the user is unable to act, and when it is, all status conditions on the user are removed. Has the user create ice spikes in the designated direction, dealing damage to opposing Pokemon they hit and leaving them frozen. After a short time, the spikes explode, dealing damage to opposing Pokemon they hit. | 112 seconds |
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Has the user dive underwater, where it can't attack or be targeted by opposing Pokemon. When this move is used again, the user leaps up forcefully and attacks. If the user stays underwater for a set amount of time, it creates a whirlpool where it surfaces, applying a continuous slowing effect to opposing Pokemon it hits. If the user stays underwater for an even longer amount of time, it creates a waterspout where it surfaces, throwing opposing Pokemon it hits. | 100 seconds |
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Has the user explode with anger and go on a rampage, increasing its movement speed for a short time. If the user is affected by a hindrance, it will return to normal faster than usual. While the user is rampaging, its basic attack pattern changes and the attacks deal increased damage. If a Pokemon on the opposing team is hit by these basic attacks when their HP is below a set percentage, it is immediately knocked out. | 134 seconds |
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Has the user do a flaming kick around itself, dealing damage to nearby opposing Pokemon it hits and increasing the user's Attack for a short time. After using this move, the user switches to kick style. | 6 seconds |
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Has the user do a flaming punch around itself, dealing damage to nearby opposing Pokemon it hits and increasing the user's movement speed for a short time. After using this move, the user switches to punch style. | |||
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Has the user quickly analyze the position of nearby opposing Pokemon, granting the user a shield effect based on the number of opposing Pokemon analyzed. When 2 or fewer opposing Pokemon are analyzed, the user lunges toward the opposing Pokemon with the lowest HP, dealing damage to it. If an opposing Pokemon is knocked out by this move, the user recovers a portion of its Unite Move gauge. When 2 or more opposing Pokemon are analyzed, the user lunges toward the opponent with the lowest HP, dealing damage to nearby opposing Pokemon and creating a wall around itself. | 134 seconds |
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Has the user unleash a powerful chain attack while being Unstoppable and dashing forward(each hit is considered as 1 hit for the Boosted attack gauge even if it hits multiple enemies). The final attack throws opposing Pokémon but also leaves the user unable to act for a short time. (5 attacks) | 124 seconds |
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Deals damage to opposing Pokémon in the area of effect. Increases the damage dealt by the user's next Power-Up Punch after using this Unite Move or, for Extreme Speed, will reset the internal cooldown for the enemies that got hit by the Aura Cannon. Becomes unstoppable during execution.
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111 seconds |
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Has the user unleash a ground-splitting slash in the designated direction, dealing damage to opposing Pokémon it hits. The lower the opposing Pokémon's percentage of remaining HP, the more damage the moves deals. If this UM knocks out an opposing Pokémon, the Boost count increases. | 100 seconds |
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Has the user leap toward a Pokemon from the opposing team and kick it high into the air before showering it with a series of kicks while airborne and dealing damage. The moment the user lands on the ground, it recovers HP. While airborne, the opposing Pokemon that is being kicked and Tsareena are not affected by other moves. | 112 seconds |
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Has the user leap at an opposing Pokémon and trap it inside its rag, dealing damage over time and granting the user a shield. The trapped opposing Pokémon isn't affected by any Pokémon's moves except the user's. If the user loses its shield, or if a set amount of time passes, the user stops attacking and jumps in the designated direction. | 112 seconds |
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Has the user fly at high speed, dealing damage to all opposing Pokemon in the area of effect. Afterward, the user targets the opposing Pokemon with the lowest percentage of HP among those hit and charges down at it from the sky, dealing damage once again for that Pokemon. | 112 seconds |
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Has the five troopers run continuously around the brass at great speed, dealing damage and applying a slowing effect to opposing Pokémon they hit. While this move is being used, damage taken by the troopers is reduced. | 112 seconds |
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Has the user ready its giant sword, charge the sword with Aeos energy, and then slash in front of itself. The user becomes Unstoppable, applying a 10% self slow while the Unite Move button is held down and the user is in its ready stance. The longer the user is in this stance, the more Aeos energy is charged into the sword, and the more damage this move deals. If a set amount of Aeos energy or more is charged into the sword, the Unite Move becomes boosted, and the slash’s area of effect increases. This boosted Unite Move deals increased damage to opposing Pokémon it hits who have been buffed by their own Unite Move. | 112 seconds |
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Deal damage to enemies in an area-of-effect and shove them. If this move is used again, Urshifu unleashes five consecutive blows upon the designated enemy, dealing damage and shoving them. In the time between activating Flowing Fists and the follow-up attack, every 3 times Urshifu deals damage to an enemy, the number of consecutive blows the follow-up attack will deal is increased by 1 up to 10 times maximum. While dealing the consecutive blows, Urshifu receives reduced damage and becomes immune to hindrances. After the consecutive blows have finished, Urshifu deals damage and shoves enemies in an area-of-effect in front of themself. | 114 seconds |
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Dash at the designated enemy. Then, if Urshifu designates a direction, this move deals damage to the enemy and shoves them in that direction. The shoved enemy then also deals damage to and throws other enemies they hit. If no direction is designated, this move instead deals damage and throws the enemy, leaving them unable to act when they land. Using this move will reset Wicked Blow's cooldown. | ||
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Has the user ready both of its arm blades before slashing through to the designated location faster than the eye can track. The user leaves opposing Pokemon it hits unable to act before striking them with three slashing blows. | 107 seconds |
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Has the user blow cute kisses at the designated Pokemon from the opposing team and others near it, leaving them unable to act for a short time. If this move is used again, the user slams its hammer down on the designated location, dealing damage to opposing Pokemon it hits. | 135 seconds |
Attacker[]
All Unite Moves of Attacker Pokémon.
Pokémon | Unite Move | Type | Description | Cooldown |
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Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. | 112 seconds |
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Attack the opposing team's Pokémon's near the user tremendous bolts of lightning.
(Note: Can be activated only on a enemy Pokémon. Pikachu is Unstoppable while in air.) |
88 seconds |
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Has the user bring down one powerful psychic blast upon each opposing Pokemon. Opposing Pokemon around each point of impact take damage, are left unable to act, and have their Defense decreased for a short time. | 112 seconds |
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Has the user create a star-shaped zone of electricity in the designated area, dealing damage and applying a slowing effect to opposing Pokémon it hits. The zone remains on the field for a short time, deals damage over time, and applies a slowing effect. If the user hits opposing Pokemon in the zone with a basic attack, the user's next basic attack becomes a boosted attack. | 112 seconds |
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Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokemon in the area of effect enter stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokemon in the area of effect. | 124 seconds |
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Has the user throw enemies in the area of effect into the air and suspend them using psychic power. After a delay, an explosion occurs that deals damage to enemies in the area of effect and shoves them away from the center, where Espeon is. | 100 seconds |
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Warps space in the designated area, drawing in opposing Pokémon. Shoves and deals damage to opposing Pokémon the instant the warped space disappears. | 89 seconds |
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Has the user leap up high, creating an ice zone in front of it that deals damage to opposing Pokemon in the area of effect. While the user is in the ice zone, its movement speed is increased, and it gains 1 ice crystal whenever a set amount of time passes. The movement speed of opposing Pokemon in the ice zone is decreased. | 105 seconds |
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The user seals the area around itself in darkness and obsucres opposing Pokemon's vision for a short time. If this Unite Move is used again, the user continuously fires a beam of fire in a designated direction, dealing damage to opposing Pokemon it hits. The beam can be directed while fired, and its final blast deals increased damage. | 112 seconds |
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Deals damage over time to opposing Pokemon in the designated area of effect. Opposing Pokemon that are hit have decreased movement speed and weakened HP recovery effects for a short time. | 84 seconds |
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Has the user throw a giant water shuriken toward the designated area, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time when this Unite Move hits. The water shuriken then immediately explodes, dealing damage to opposing Pokemon in the area of effect once again and throwing them. Once this Unite Move ends, the user may jump in a designated direction. | 134 seconds |
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Has the user jump into the air and briefly become invincible. The moment the user lands, it deals damage to the opposing Pokemon in the area of effect and restores its own HP. for a short time afterward, a set percentage of damage dealt by the user is converted into HP for the user. | 138 seconds |
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Fires quills in the designated direction, dealing damage to opposing Pokémon. The move ends by unleashing a particularly large quill that deals damage to all opposing Pokémon it hits. This move deals increased damage if the opposing Pokémon’s remaining HP is low. While using this move, the user becomes immune to hindrances but is unable to move. | 134 seconds |
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Has the user create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to opposing Pokemon in the area of effect. This Unite Move also increases the user's movement speed for a short time when it hits. | 111 seconds |
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For a short time, enables the user to see nearby Pokemon that are in stealth or hiding in tall grass. Also doubles the user's critical-hit rate, and the user gains one critical counter whenever a set amount of time passes. | 110 seconds |
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Creates a puddle at the user's current location. The user continuosly uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest opposing Pokemon. The user cannot move or use other moves while this move is in effect. | 124 seconds |
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Has the user spin, firing a beam of light at the ground in a sweeping circle around it. If this beam hits an opposing Pokemon, it deals damage to it, grants the user a shield, and increases the user's Attack for a short time. Both the shield effect and the Attack increases are strengthened the more opposing Pokemon are hit by the beam of light. Damage dealt to any opposing Pokemon in the area of effect after the beam of light is fired. A burning ring is left where the beam of light touched the ground, and opposing Pokemon that touch this ring take damage and have their movement speed decreased for a short time. | 132 seconds |
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Has the user launch two Dreepy, and each deals damage to a different opposing Pokemon in the area of effect. The lower the oppsing Pokemon's remaining HP is, the more damage the Dreepy deal. If there is only one opposing Pokemon in the area of effect, both Dreepy will target that Pokemon and deal damage to it. A maximum of 2 uses can be kept in reserve for this move. | 10 seconds |
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Has the user jump up and charge psychic power, then create an area that leaves opposing Pokémon unable to move. While the user is charging psychic power, the position of the area can be adjusted. The user then fires a ball of flame toward the center of the area, dealing damage to opposing Pokémon and throwing them outside of the area. | 113 seconds |
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Has the user call down 5 meteorites in a row, dealing damage to opposing Pokemon they hit. If a meteorite hits an opposing Pokemon, the next meteorite to fall will deal increased damage. The final meteorite deals higher damage in a wider area of effect and throws opponents. | 116 seconds |
Defender[]
All Unite Moves of Defender Pokémon.
Pokémon | Unite Move | Type | Description | Cooldown |
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Has the user spout water to attack while spinning, throwing opposing Pokémon in a large area. This also grants the user a shield. | 140 seconds |
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Has the user stare at one of the opposing team's Pokemon and attack continually, dealing damage and binding it. Grants the user a shield and makes the user immune to hindrances while it's using this move. | 112 seconds |
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Has the user ride a wave quickly and continuously forward. The user's movement speed increases while riding but decreases if the user hits an obstacle. If the user hit an opposing Pokemon, the user stops in place, dealing damage to and throwing the opposing Pokemon. While the user is riding the wave, one nearby ally Pokemon of the user's choice can ride on its back. If this move is used again, the user stops and launches a wave that continues moving forward, dealing damage to opposing Pokemon it hits and throwing them. Ally Pokemon riding on the user's back can dismount and use moves while riding Lapras' back. | 88 seconds |
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Has the user go to sleep and begin snoring, dealing damage over time to opposing Pokemon in the area of effect and throwing them. While sleeping, the user becomes immune to hindrances and its HP is continually restored. | 111 seconds |
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Has the user continually recover HP when it is not in combat. Also has the user leap up and absorb the shield of opposing Pokemon in the area around it, taking them for itself. Then, the user lands, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act. For a short time afterward, when an opposing Pokemon in the area of effect is granted a shield, the user absorbs a portion of it and takes it for itself. | 111 seconds |
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When a nearby ally Pokemon is knocked out, a feather is left in its place for a short time. This move has the user spread its wings wide and consume all of the Aeos energy it has to revive knocked-out ally Pokemon, returning them to battle at their respective feathers. The more Aeos energy that's consumed, the move ally Pokemon are revived. | N/A |
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Has the user jump to the designated location and become immune to hindrances. The user then repeatedly stomps the ground, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time with each stomp. The final stomp throws opposing Pokemon in the area of effect. | 112 seconds |
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Grants the user a shield for a short time and elaves nearby opposing Pokemon unable to act, dealing them damage over time. If the user receives damage while this move is in effect, the move deals additional hits to nearby opposing Pokemon. | 110 seconds |
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Causes rain to fall around the user, gradually restoring the user's HP. When this move is active, all of the user's basic attacks become boosted attacks. | 88 seconds |
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Creates a cursed forest, dealing damage to opposing Pokémon in the area of effect, throwing them, and decreasing their movement speed for a short time. For a short time afterward, the basic attacks of all allied Pokémon deal increased damage to opposing Pokémon that were hit by this Unite Move. The user is also granted a shield when this Unite Move is used. If this Unite Move hits any Pokemon on the opposing team, the shield effect becomes stronger the more Pokemon on the opposing team are hit. While the user is shielded, HP recovery effects applied to the user are strengthened. | 112 seconds |
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Has the user eat a Berry to recover HP and then leap to the designated area, dealing damage to opposing Pokemon in the area of effect and throwing them. The user then eats a special Berry, which resets the cooldown of all the user's moves and for a short time prevents the amount of Berries stashed in its tail from decreasing. | 111 seconds |
Speedster[]
All Unite Moves of Speedster Pokémon.
Pokémon | Unite Move | Type | Description | Cooldown |
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Has the user charge in the designated direction, shoving Pokemon from the opposing team. When the charge ends, a mysterious space is created around the first opposing Pokemon that the user hit. That Pokemon cannot leave that space. If this move is used again, the user runs at high speed in the designated direction, dealing damage to opposing Pokemon in its path. If its path goes through the mysterious space, this move can be used again an additional time. This move can be used again up to a total of 2 additional times. | 134 seconds |
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Has the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokemon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its Attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time. | 134 seconds |
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Has the user jump to the designated area and start sneaking with increased movement speed. If the Unite Move is used again, it deals damage to opposing Pokemon in the area of effect and decrease their movement speed for a short time. | 133 seconds |
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Unleases a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to opposing Pokemon and shoving them. | 100 seconds |
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Has the user send the designated opposing Pokemon into a nightmare. The user then suddenly appears in the nightmare. Pokemon inside the nightmare take damage over time. When the user deals damage to the opposing Pokemon inside the nightmare, damage is also dealt that same opposing Pokemon outside of the nightmare. When this move is used, all of the user's move cooldowns are reset. | 100 seconds |
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Has the user leap at the designated opposing Pokemon, dealing damage to it and decreasing its movement speed. After that, the user leaps up and lands with force, dealing damage to opposing Pokemon in the area of effect. Those opposing Pokemon take more damage the closer they are to the center of the area of effect. | 88 seconds |
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Has the user release three dark shock waves with increasing area of effect, dealing damage to opposing Pokemon. The user is immune to hindrances while releasing shock waves. | 100 seconds |
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Flies up and swoops down the targeted path dealing damage to opponents and pushing them along the way. | 89 seconds |
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Unleashes a blast of lightning, dealing damage to opposing Pokemon in the area of effect and throwing them. This also creates a zone of plasma that paralyzes opposing Pokemon caught inside it and increases the user's basic attack range and dealt while the user is inside it. | 112 seconds |
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Has the user move instantly to the designated location, creating a whirlwind of flowers around itself that continually deals damage to opposing Pokémon. While using this move, the user cannot use other attacks, and the move can be cancelled if it is used again. | 112 seconds |
Supporter[]
All Unite Moves of Supporter Pokémon.
Pokémon | Unite Move | Type | Description | Cooldown |
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Has the user waggle its finger, restoring HP to ally Pokemon in the area of effect. The lower an ally Pokemon's HP is, the more HP this move restores to that ally. Afterward, the user gets a random move that it can perform by using its Unite Move again within a set amount of time. Note: Some random moves will activate immediately. | 89 seconds |
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Has the user begin performing a recital, granting itself and nearby ally Pokémon a shield as well as removing all status conditions from the affected Pokémon and making them immune to hindrances for a short time. | 88 seconds |
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Has the user release three mysterious psychic waves around itself, dealing damage and decreasing the damage dealt by opposing Pokemon they hit. After using this move, the user's headache gauge greatly increases as a consequence of it unleashing its full power. | 111 seconds |
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Has the user dash to the designated ally Pokemon to give it an egg, granting that Pokemon a shield and increasing its Attack and Sp. Atk for a short time. The user also intercepts a portion of the damage received by the Pokemon for a short time. While dashing, the user throws nearby opposing Pokemon and those it comes in contact with. | 134 seconds |
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Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokemon in the area of effect and leaving them unable to act for a short time. | 100 seconds |
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Has the user shoot light from both of its eyes, dealing damage to opposing Pokemon in an area of effect in front of itself. Pokemon from the opposing team hit by this move who are facing the user freeze in place and start involuntarily preparing to return to base. If they take damage before returning to base, they remain where they are and are left unable to act for a short time. Opposing Pokemon hit by this move who are not facing the user have their movement speed decreased for a short time. | 100 seconds |
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Transorms the user into Hoopa Unbound for a short time, increasing the user's max HP and creating a ring at the designated location. Each ally Pokemon can warp to the ring's location once only. As Hoopa Unbound, the user's moves changes to Hyperspace Fury and Psybeam. As Hoopa Unbound, the user cannot score goals or activate its ability. | 111 seconds |
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Creates a large area of tall grass around itself for 6 seconds. Pokémon in this tall grass cannot be seen, just as with other tall grass on the map. If ally Pokémon enter this tall grass, they will continually heal every 0.5s. Comfey gains special flowers from this tall grass. Flowers from this grass grant access to an empowered Floral Healing and Sweet Kiss. | 88 seconds |
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Has the user float in the air and become invisible. If used again, has the user pound the ground, attacking and shoving enemies while restoring HP to allies in the area of effect. | 98 seconds |
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Has the user create a giant cake and stand on it, granting the user a shield. The user then sends whipped cream to nearby ally Pokemon. Ally Pokemon who receive whipped cream have their HP restored and their max HP increased for a short time. The Unite Move ends when the user loses its shield. | |
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